Stream live shows to fans who can't make it. Pay for bandwidth, not bloated software. Keep more of every ticket sold.
First month free (up to 200 watch hours). No contracts. No setup fees.
Bringing live music to fans beyond your walls shouldn't require enterprise software. But right now, your options aren't great.
Stream to YouTube for ad revenue? Good luck. Music streams get terrible CPM—copyright detection tanks your rates, and you'll earn pennies per viewer while YouTube keeps your audience. Plus, 10-30 second latency kills any live energy.
Sell tickets and share private YouTube links? Now you're juggling payment processors, manually emailing links, and praying nobody shares them. One leaked link and your paid show is free for everyone.
Enterprise streaming platforms? They take 20% of every ticket or charge $100+/month whether you stream or not. January's slow? You're still paying full price.
There's a simpler way.
Phone on a tripod, PTZ camera, full multi-cam rig with an ATEM switcher—if it outputs video, it works. WebRTC means sub-second latency for that live show energy.
Sell event tickets for special shows or monthly subscriptions for regulars. Fans pay through Stripe—you pay 2.9% + 30¢, that's it. No 20% disappearing to a middleman.
You're charged $0.05 per hour watched with a $10 monthly minimum. Dark Monday through Wednesday? Your streaming costs reflect that.
Up to 200 watch hours included while you try us out.
We're not going to sell you a white-label mobile app, AI-powered audience analytics, or a "fan engagement suite."
You need to stream shows and sell access. That's what we built. The platforms charging hundreds per month (or 20% of every ticket) are solving problems most venues don't have.
Create your venue's streaming channel. Sell event tickets for special shows, offer monthly subscriptions for regulars, or keep some shows free—your call.
Post your stream link anywhere—Instagram, your website, the band's newsletter. Fans watch from any browser. No app to download.
Stream from OBS, your phone, or any WHIP-compatible encoder. Fans click the link and they're in the room—sub-second latency keeps the energy live.
If it can output to OBS or a WHIP encoder, it works. Phone on a tripod, PTZ camera, multi-cam rig with an ATEM switcher—all good.
Yes. Slush streams work in any modern browser—phones, tablets, laptops. No app needed. Great for fans who want to catch a show from home.
WebRTC delivers sub-second latency—way better than the 10-30 second delays on YouTube or Twitch. Your remote audience experiences the show in real time.
Two reasons: money and control. YouTube ad revenue for live music is brutal—copyright detection tanks your CPM, and you'll earn a few dollars from hundreds of viewers. If you try selling tickets and sharing private links, you're manually managing payments, emailing links, and hoping nobody shares them. One leaked link and your paid show is free. Slush gives you real access control with integrated ticketing—no link sharing, no manual management.
Yes. Create an event ticket, set your price (up to $50), and share the link. Fans buy a ticket, get access to that stream, and you keep everything except Stripe's 2.9% + $0.30.
You pay for watch hours, not per-stream. A busy week with lots of viewers costs more; a quiet week costs less. No surprises.
No. Pay as you go. If you stop streaming, you stop paying (after your $10 minimum that month). No annual contracts, no cancellation fees.
Slush is live-only—we don't store recordings. You can record locally through OBS while streaming, but we focus on the live experience.
Still have questions? Email us at [email protected]
Set up your first stream in under 10 minutes. No credit card required to start.
$10/month minimum · $0.05/hour watched · Just Stripe's fees on tickets
Questions? [email protected]